Welcome to the Designer Scripting Reference!
This section of the documentation contains details of the scripting API that Reckless Games Studio provides.
To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of Unity's Main Scripting manual.
The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use.
API are grouped by namespaces they belong to, and can be selected from the sidebar to the left. For most users, the Velocity section will be the main port of call.
This section of the documentation contains details of the scripting API that Reckless Games Studio provides.
To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of Unity's Main Scripting manual.
The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use.
API are grouped by namespaces they belong to, and can be selected from the sidebar to the left. For most users, the Velocity section will be the main port of call.